Wednesday, May 15, 2013

Bioshock Infinite



PUBLISHER: 2k Games
DEVELOPER: Irrational Games
Played on: PS3
Initial impression: Familiar but different.

Liked:
- Story
- New Gameplay Elements
- Featured Music

Disliked:
- Rail system
- Boss fight issue

On The Fence:
- Tone and Theme

Bring Us The Girl And Wipe Away The Debt

It is 1912 America, and Columbia attempts to be a perfect, pure example of all that is great - Pure, in every negative sense imaginable. Bigotry, racial segregation, Nazism, jingoism, and xenophobia all play their parts in the civil uprising that is taking place throughout the game. At times it seems the setting is more Post-Civil War Reconstruction Era than early 1910s.

All those rather shocking (for some) aspects aside, the story is a good one. There is mystery behind the main character’s motivation – like who sent him on this assignment?  There is an extraordinary science fiction element introduced by the main supporting character – a teenage girl with an unusual power. A menacing overseer that literally swoops in and acts without speaking. As the story unfolds, you are introduced to the history of Columbia – both the sanitized, newsreel version and the gritty truth. There isn’t a whole lot I can say about the plot without giving away major spoilers.

This incarnation of Bioshock introduced a new spin on the old Plasmid system of powers, renamed Vigors, by allowing a player to create traps with them. These newly styled powers include things like a “Murder of Crows” – a stream of a dozen or so crows to circle and harm the victim. That particular power, when used as a trap, manifests as a nest, which explodes into birds when an enemy approaches.

Murder Of Crows in action

While wandering around Columbia, fans of mid-1980s to early 1990s music will no doubt catch a familiar sounding tune coming across phonographs and loudspeakers. The Irrational crew has done a great job reimagining some iconic pop songs as 1920s era hits, and it’s all explained in-game how these came to be.

Dislikes

There’s a system of rails that interconnects the various parts of the floating city. Think of it like one of those suspended roller coasters. This skyhook system, for me, was very difficult to navigate at times, especially when I had to rely on them to hit the next plot point.

Boss Fights – well, a specific boss fight at least – got on my nerves, especially since after I defeated this character, I went to a new area and had to fight them again. What’s the point in showing me this character’s defeat if they’re just going to pop up again in 10-15 minutes? Thankfully there was only the one resurgence.

On The Fence

The Tone and Theme of this game is very dour. Comstock built Columbia as a refuge from all that was wrong in America, and apparently, to him, the non-white population was a huge part of what he felt was wrong. Between the museum exhibits demonizing the Chinese and the Native American and the segregation of the races, I felt the need to shake my head on several occasions based on what I saw and heard.
That said, I understand it. I’m not saying I like it, but I’m not wholly offended. I’m not offended by the racial bigotry, religious overtones, blatant preaching or apparent blasphemy that runs all throughout the game, and neither should you. The game is a reflection of the worst of the era. It’s no different than watching a film about slavery in the early 1800s.

In Conclusion

In the end, the game is a good follow up/prequel to the original Bioshock game story line. It is a decent FPS with some minor RPG elements and a decent story that will have you scratching your head by the end.

Monday, April 15, 2013

Portal 2

PUBLISHER: Valve
DEVELOPER: Valve
Played on: PS3
Initial impression: Hoping it's not a rehash, but then... SPAAAAAAAAAAAAAAAACE!

Liked:
- Story
- New Gameplay Elements

Disliked:
- Some Puzzle Ambiguity
- Graphic Anachronism

On The Fence:
- Replayability
- Multiplayer

Oh, Valve - How I love your story-driven games. The original Portal, released as a tech demo for the most part, was among the best games I had ever played, both from a technical and story perspective. I was very enthused to play the follow-up title and I was not disappointed in the least. I'm just sorry it took me so long to get to it.

In case you're not familiar, Portal 2 is a direct sequel to Portal 1 (Valve even changed the ending to Portal 1 via an update to make it work). You play as silent protagonist and Aperture Science test subject Chell, awoken from stasis in order to help a rogue personality core escape the establishment before it decays into ruin. Things don't quite work out so smoothly. You're eventually flung into the bowels of the facility, left to explore the original offices built in the 50's, then the 70's, and again to the locations from Portal. You'll get to hear commentary from the charismatic founder of Aperture, Cave Johnson. His pre-recorded messages were hilarious and the look of the early areas as well as his descent into madness were thoroughly entertaining.

The new storyline was entertaining and informative, with enough callbacks to the original to make it gel nicely. Those who have played it can see what I did there. I made a self-referencing joke to a gameplay element. I've marked your reaction in your file. I'm sure you'll be rewarded, as well as the talk of [SUBJECT HOME TOWN].

This leads me to the gels - Repulsion, Propulsion and Conversion gels, specifically. For those new to the game, they are explained and utilized rather nicely without shoving too much info at you at once. Repulsion is bouncy. Propulsion makes you move faster. Conversion turns any surface into a Portal-friendly surface.


On to the only two things I didn't like about the game:

Some puzzles were just too ambiguous. Maybe it was me, trying to solve these on too little sleep in the middle of the night that kept me from figuring them out. Maybe it really was that obscure. I had to look up a solution to two specific spots, and I'm kind of angry that I felt I was forced into it. I'll admit that I was frustrated by some puzzles in the first game too, so I'm going to chalk it up to my occasionally un-clever mind.

The other issue is a bit of an anachronism. There's a time in the game when you go back to areas you saw in the first game. These areas are nearly identical, except for the "new" graphic for the doors. I don't know how much time passed between 1 and 2, but I do know that the facility was more or less dormant for that amount of time. Who came along and replaced all the doors? The turrets? A slight screw up there in my book. If it's explained in some hidden room diary, well, that's fine I suppose. Would have been nice for them to acknowledge or explain the change with some character dialog (GLaDOS or Wheatley).

I'm sure at some point I'll replay the game just for the trophies and to look around at the environment some more. I'm not itching to get back there.

The multiplayer element is a stand-alone co-op storyline that weaves back and forth through the single player experience. I've not yet played it but I am looking forward to it. The hard part is finding someone who can play it well enough. (I have a standing offer from a fellow FPS veteran, so Whenever I can get to it...)

Overall I find Portal 2 about as good as the original. It felt like a longer game, and the new mechanics made for a nice spin on the old game. I'd say this one is worth playing even if you didn't play the first one, but honestly you'd need to play the first one to catch all the nuances of the plot.

Tuesday, February 5, 2013

Dead Space (NOT A REVIEW)

Dead Space 3 came out today! This just means I need to play Dead Space 2...

I was in love with Dead Space (the first one) when I got it. I loved it so much (PS3) I played it again. And again. And... yes, again. I've played the original game five times, each time making sure to use all the equipment from every previous play through so I could make use of all those upgrades, and maybe finally upgrade everything (I still haven't).

I loved Dead Space so much I couldn't wait to play more. This is when I got Extraction for the Wii, and this was when my enthusiasm sunk like a stone in a clear, still pond. Extraction was fun for a moment, but the controls on the Wii were clumsy and - in a word - sucked. I didn't give it more than a half-hour of my time.

It bothered me that something I loved so much had become so awful that it is now the last time I've played anything Dead Space related, and the last time I played anything on the Wii. What was it about the game that turned me off so fast? Was it the sub-par graphics? The clunky controls? Yes. All of the above. The on-rails shooter wasn't what I loved about the Dead Space game, and it being shoe-horned into another format just didn't mesh with me.

I look forward to starting up Dead Space 2 (and subsequently Dead Space 3) in the next week or so. If I play it like I did the first one, I'll be done with both by April.

SIDE NOTE: I pre-ordered Dead Space 3 to get an exclusive, in-game gun. The slip that the store printed out for me with the PS3 code states that the code expires... yesterday. I've been assured that the code will work, and that the expiration date is a coding error, but it's just one of those silly, annoying things.

Wednesday, January 23, 2013

LEGO Lord of the Rings



DEVELOPER: Traveller's Tales
Played on: PS3
Initial impression: Brickening.
Liked:
- Story
- Visuals

Disliked:
- Some Quirky Controls
- Length/Forced replay

On The Fence:
- Nothing



What? Two LORD OF THE RINGS posts in one day? WTF? Yeah - these things happen.

LEGO Lord of the Rings is a single/dual player game that loosely follows the story of the Lord of the Rings films in a world half comprised of LEGO building pieces. All the characters are LEGO minifigs. All the puzzles include LEGO pieces. From what I understand, this is the first LEGO game where they decided to use real dialog in place of the usual grunts and other noises LEGO people were known for.

I think that this release (Came out in November) was specifically tailored to coincide with the Hobbit fervor. I'm expecting a LEGO Hobbit game in about 5 years (or as the last film comes out).

I love Lord of the Rings, so of course I loved the story on this one - but that's not all there is to say about it. It's the presentation that was endearing. Given that this game is targeted toward children, they scaled back the gory violence to just brick-on-brick slapstick. Say that three times fast. About the only thing that had me rolling my eyes was a particular segment when you meet the riders of Rohan (it was corny). Everything else had me eager to see how they presented the tale I know so well.

The 3D rendered environments are just plain awesome. The LEGO brick pieces are rather seamless into the environment they have created. It's been a while since I've played a LEGO game. The last one was the Star Wars one that was the Prequels. Played it on the Nintendo GameCube and I only ever completed Episode 1. I was pleased to see this was familiar but better.

Bree is still a miserable place.
I will give them props on the bonus level. That was hilarious, albeit a bit tedious. I will also applaud them on including a lot of oddball characters like Tom Bombadil and Radagast the Brown. Characters like those are unlockable at key locations but don't really provide any real bonus. A lot of what they offer is a direct mirror of already available skills - Radagast is like Gandalf, for example.

 Tricksey! False!
Controls seem to be something I complain about often, but only on the games where the crappy controls forced me to screw up. This is one of those games. I had, on several occasions, thrown myself off a cliff or into some lava thanks to the crap controls. Combine this with the sketchy at times camera and it was downright frustrating. Gollum has a tendency to be a bit harder to control than others... was that intentional?

The only other negative to add is something I was well aware of when going into the LEGO game: They force you into going through the game numerous times in order to unlock the characters you need to use to access all the hidden crap. I know all about it - it doesn't make it better. SO far I've managed to completely unlock everything in the Prologue (in the film, the first war against Sauron). It only took me a few days, at a couple hours a day, to get there. The game is ridiculously short, and all the bonus junk in all the levels is NEVER attainable when you go through the level the first time. Ever. Some of these items dangle JUST out of reach, as if to taunt you. They know you'll have to come back through with a different character to get that. They just like to rub it in your face a bit by making the item twinkle and spin just out of reach. Bastards.


In Conclusion
I'd recommend this game to people who like LOTR and can have fun with it. Lore Snobs need to stay away, because if I was annoyed at one silly moment, a lore snob will hate about 95% of the game.

LOTRO: Riders of Rohan Expansion



DEVELOPER: Turbine
Played on: PC
Initial impression: For The Mark!

Liked:
- Story
- Visuals
- Mounted Combat

 Disliked:
- The grind
- Length

On The Fence:
- "End Game" Rebuilding Hytbold
- Level Cap gear

Preface - I Come Back To You Now...
I've been a Lord of the Rings player since the week after it launched. I'd have been a Founder (aka pre-order player) if I had just gone to the store a week or so earlier. I used to be one of the dedicated players, spending 5-6 hours a night, every week night, trudging through the areas of Middle Earth that were available.

I joined and left many groups, each claiming to offer a 'true, pure' role-playing experience. Got so fed up with the crap I formed my own group. That went well for a while, until I more or less had a mental breakdown from the stress of real life. My group fell apart in a horrible fashion (and I was partially to blame since I contributed to its demise). I took about 2 years off from the MMO.

I decided to look into rejoining and discovered that Rohan, an area I wanted to see since the beginning - an area that my main character was from, was finally becoming available about two weeks later. Oddly coincidental if you ask me. I was able to reconnect with an old in-game friend. I joined the group he was part of, because I trust his opinion. They are a decent bunch of players who'll do anything for anyone.

My kind of people.
Outside of a town in the north of Rohan. Note: Not me.

The Turn Of The Tide
The main detail about LOTRO that you need to keep in mind is that you are not part of the historic 'fellowship' and you are not taking the One Ring to Mordor. No - you are usually part of the support team, either cleaning up their mess or clearing areas so they can forge ahead. If you're not doing stuff for them, you're fighting back the Great Evil that is creeping from Angmar (where the leader of the Ringwraiths came from). You are your own character, who interacts with the likes of Gandalf, Tom Bombadil, Radagast the Brown, Glorfindel and Prince Theodred. You encounter Frodo and the crew at key locations - Rivendell, for one - and have some conversations with them about the quest that lies before them.

For Rohan's part, you are experiencing the degradation of the kingdom due to the corruption of King Theoden (via Grima Wormtongue/Saruman the White). At this point you've already witnessed first-hand the decimation of Isengard and Saruman's influence over the hill-folk of Dunland. Though you've worked to reverse the damage in lower Eriador, the thanes of the regions of Rohan grow impatient waiting for word from their leader on how to proceed to protect their lands from the onslaught of orcs and uruk-hai.

You work your way through eastern Rohan, comprised of such places as The Wold (specific region I decided my character was from on day one, years ago). As with all MMOs to date, you run a handful of errands, helping people in each town, camp and outpost along the way, eventually gaining enough trust for them to back your efforts on reuniting the region under one banner.

What Do Your Elven Eyes See?
Rohan looks more or less how I imagined it would - some large, open fields with some rolling hills and a lot of odd rock outcroppings. Remember in the film The Two Towers when Aragorn encounters Éomer and the riders of Rohan, how that area looked? That's what LOTRO's Rohan looks like, more or less. Some sights are just plain awesome - There's a cave system you can go through that eventually exits on top of a cliff high above the plains. It's quite a breath-taking visual (despite the fact that a huge dragon happens to be there). Even Fangorn was pretty awesome, and I hate forests in LOTRO.

Mounted Horse Combat
At long last you can fight while sitting atop your horse. I say HORSE because you can't have any other kind of mount in LOTRO and fight while atop it. The system is a bit clunky at first. The new war horse is a pain in the ass to move in any sort of reasonable capacity. Even when going through the tutorial (which I aced on the first try, oddly enough) felt like a struggle. Thankfully, not too much longer you're out on your own. On the open plains, mounted combat made more sense. The more you do it, the easier it gets. As your horse gains experience (level building a mount? Bizarre.) it gets easier to handle. Foes fall faster. You greatly exceed the level gap for taking down enemies.

There is gear associated with the warhorse, but so far it's only a bridle. Like your weapons and armor, the bridle has stats and will influence how your horse takes and deals damage, how fast it can run and how well it can maneuver. Other items, like barding and tack, are purely cosmetic.

Grindy Grindy
Yeah - the one thing I really hate about MMOs is the persistent grind. They tried to alleviate it a bit by making items that used to be vendor trash into a collectibles system to gain reputation and horse XP, but in the end the missions are painfully reminiscent of how they were in the beginning - Fed-Ex quests and slayer quests are still as dreadfully dull as they've ever been. The only thing that changed is the reward.

In running all around Rohan, you find that mounted combat makes things easy. Hell - TOO easy at times. I was able to fight things 5 levels higher than what I was (and win) because of mounted combat. Because of this, most quests were a breeze. I found myself nearing the end before I had even hit the level cap. I had been concentrating on the main quest all along. As such, I decided to go back and deal with every little side-quest and task presented in all the places I had visited. The grind had returned, and presented itself as more fetch or kill tasks, some of which were so incredibly redundant that I couldn't bear to take more than an hour of them at a time. One specific quest cluster had me invade an enemy camp to perform some menial task, then return to the camp no less than THREE MORE TIMES for separate quests in the same chain.

Obtain quest. Go to enemy camp. Perform task. Return to town for reward.
Obtain NEW quest. Go back to enemy camp. Perform task. Return to town for reward.
Obtain NEW quest. Go back to enemy camp. Perform task. Return to town for reward.
Obtain NEW quest. Go back to enemy camp. Perform task. Return to town for reward.

No, really. That's exactly how it happened. You couldn't get all the quests at once and do all the tasks while you were there the first time. You had to keep going back and forth. That's just ONE example that I can recall quite clearly, but trust me when I say this happens all the time, in all areas (but quite prominently in Rohan).

This brings me to the area's central town - Hytbold. It lies in ruin, but you can help restore it to its former glory if you ... grind your way through daily quests. You can only do 5 of the 20 available quests per day, and 15 of them have three variants (meaning you have to go on 50 separate quests to do them all). There's no indicator as to which quests is available on any given day, unless you make the trek out to each of the four main towns and ask the NPC that gives the quest.
Map of the town.

To add insult to injury, the reward you get from doing a daily Hytbold quest is a handful of tokens, which you use to rebuild parts of the fallen town. You get 5 for each completed quest, and you need anywhere from 5 to 15 to build any ONE aspect of the town. There are enough pieces to rebuild to require about 1,100 tokens at last count. That's 44 days of doing these daily quests. To what end? You need to build certain locations or restore certain groups to their homes in order to obtain your class armor, of which there are three sets, depending on how you slotted your traits. You can mix or match these various pieces, which require MORE tokens BTW.

Let me make a quick aside about one thing - money. The in-game money (Copper, Silver and Gold) has never been easier to obtain than it is right now. In the short time I was back I was able to collect about 5 times the amount I've EVER had. That's NOTHING compared to the people who DIDN'T take nearly 2 years off. Those people easily have 4-5 times more than I do. Though this is all great, it means the economy is severely skewed. When the average person (of which I am slightly below) has what used to be an exorbitant amount of cash, the asking prices on the Auction House get inflated. Heavily inflated, in fact. The "expensive" things used to be a few gold pieces. Now it's a couple hundred gold pieces.

One such item I've seen on the Auction House is currently going for 500 gold. 500. That's 20 times more than I'd ever had before my hiatus. That's about 4-5 times more than I currently have on my main character. For one piece of armor. ONE. You need 6 separate pieces (chest, legs, shoulders, feet, gloves, helmet) to be fully equipped.

This brings me back to the Hytbold armor. It's not stellar. The durability on the stuff is laughable (you'll need to repair it after every quest). The durability of my previous armor allowed me to go about 5-6 hours without needing to repair. This new stuff may hurt itself while you're standing still - that's how fragile it is.

Look For Me At Dawn's First Light...
All in all I am pleased with the Riders of Rohan expansion, but after I hit the grind-wall of Hytbold I quickly grew bored. Even reconnecting with an old friend and making some great new ones isn't enough of a draw to take me back to LOTRO in the capacity I used to endure. I haven't been on much over the December holiday season, but I will make sure to hop on there at least once a week in the coming months.