Wednesday, January 23, 2013

LEGO Lord of the Rings



DEVELOPER: Traveller's Tales
Played on: PS3
Initial impression: Brickening.
Liked:
- Story
- Visuals

Disliked:
- Some Quirky Controls
- Length/Forced replay

On The Fence:
- Nothing



What? Two LORD OF THE RINGS posts in one day? WTF? Yeah - these things happen.

LEGO Lord of the Rings is a single/dual player game that loosely follows the story of the Lord of the Rings films in a world half comprised of LEGO building pieces. All the characters are LEGO minifigs. All the puzzles include LEGO pieces. From what I understand, this is the first LEGO game where they decided to use real dialog in place of the usual grunts and other noises LEGO people were known for.

I think that this release (Came out in November) was specifically tailored to coincide with the Hobbit fervor. I'm expecting a LEGO Hobbit game in about 5 years (or as the last film comes out).

I love Lord of the Rings, so of course I loved the story on this one - but that's not all there is to say about it. It's the presentation that was endearing. Given that this game is targeted toward children, they scaled back the gory violence to just brick-on-brick slapstick. Say that three times fast. About the only thing that had me rolling my eyes was a particular segment when you meet the riders of Rohan (it was corny). Everything else had me eager to see how they presented the tale I know so well.

The 3D rendered environments are just plain awesome. The LEGO brick pieces are rather seamless into the environment they have created. It's been a while since I've played a LEGO game. The last one was the Star Wars one that was the Prequels. Played it on the Nintendo GameCube and I only ever completed Episode 1. I was pleased to see this was familiar but better.

Bree is still a miserable place.
I will give them props on the bonus level. That was hilarious, albeit a bit tedious. I will also applaud them on including a lot of oddball characters like Tom Bombadil and Radagast the Brown. Characters like those are unlockable at key locations but don't really provide any real bonus. A lot of what they offer is a direct mirror of already available skills - Radagast is like Gandalf, for example.

 Tricksey! False!
Controls seem to be something I complain about often, but only on the games where the crappy controls forced me to screw up. This is one of those games. I had, on several occasions, thrown myself off a cliff or into some lava thanks to the crap controls. Combine this with the sketchy at times camera and it was downright frustrating. Gollum has a tendency to be a bit harder to control than others... was that intentional?

The only other negative to add is something I was well aware of when going into the LEGO game: They force you into going through the game numerous times in order to unlock the characters you need to use to access all the hidden crap. I know all about it - it doesn't make it better. SO far I've managed to completely unlock everything in the Prologue (in the film, the first war against Sauron). It only took me a few days, at a couple hours a day, to get there. The game is ridiculously short, and all the bonus junk in all the levels is NEVER attainable when you go through the level the first time. Ever. Some of these items dangle JUST out of reach, as if to taunt you. They know you'll have to come back through with a different character to get that. They just like to rub it in your face a bit by making the item twinkle and spin just out of reach. Bastards.


In Conclusion
I'd recommend this game to people who like LOTR and can have fun with it. Lore Snobs need to stay away, because if I was annoyed at one silly moment, a lore snob will hate about 95% of the game.

LOTRO: Riders of Rohan Expansion



DEVELOPER: Turbine
Played on: PC
Initial impression: For The Mark!

Liked:
- Story
- Visuals
- Mounted Combat

 Disliked:
- The grind
- Length

On The Fence:
- "End Game" Rebuilding Hytbold
- Level Cap gear

Preface - I Come Back To You Now...
I've been a Lord of the Rings player since the week after it launched. I'd have been a Founder (aka pre-order player) if I had just gone to the store a week or so earlier. I used to be one of the dedicated players, spending 5-6 hours a night, every week night, trudging through the areas of Middle Earth that were available.

I joined and left many groups, each claiming to offer a 'true, pure' role-playing experience. Got so fed up with the crap I formed my own group. That went well for a while, until I more or less had a mental breakdown from the stress of real life. My group fell apart in a horrible fashion (and I was partially to blame since I contributed to its demise). I took about 2 years off from the MMO.

I decided to look into rejoining and discovered that Rohan, an area I wanted to see since the beginning - an area that my main character was from, was finally becoming available about two weeks later. Oddly coincidental if you ask me. I was able to reconnect with an old in-game friend. I joined the group he was part of, because I trust his opinion. They are a decent bunch of players who'll do anything for anyone.

My kind of people.
Outside of a town in the north of Rohan. Note: Not me.

The Turn Of The Tide
The main detail about LOTRO that you need to keep in mind is that you are not part of the historic 'fellowship' and you are not taking the One Ring to Mordor. No - you are usually part of the support team, either cleaning up their mess or clearing areas so they can forge ahead. If you're not doing stuff for them, you're fighting back the Great Evil that is creeping from Angmar (where the leader of the Ringwraiths came from). You are your own character, who interacts with the likes of Gandalf, Tom Bombadil, Radagast the Brown, Glorfindel and Prince Theodred. You encounter Frodo and the crew at key locations - Rivendell, for one - and have some conversations with them about the quest that lies before them.

For Rohan's part, you are experiencing the degradation of the kingdom due to the corruption of King Theoden (via Grima Wormtongue/Saruman the White). At this point you've already witnessed first-hand the decimation of Isengard and Saruman's influence over the hill-folk of Dunland. Though you've worked to reverse the damage in lower Eriador, the thanes of the regions of Rohan grow impatient waiting for word from their leader on how to proceed to protect their lands from the onslaught of orcs and uruk-hai.

You work your way through eastern Rohan, comprised of such places as The Wold (specific region I decided my character was from on day one, years ago). As with all MMOs to date, you run a handful of errands, helping people in each town, camp and outpost along the way, eventually gaining enough trust for them to back your efforts on reuniting the region under one banner.

What Do Your Elven Eyes See?
Rohan looks more or less how I imagined it would - some large, open fields with some rolling hills and a lot of odd rock outcroppings. Remember in the film The Two Towers when Aragorn encounters Éomer and the riders of Rohan, how that area looked? That's what LOTRO's Rohan looks like, more or less. Some sights are just plain awesome - There's a cave system you can go through that eventually exits on top of a cliff high above the plains. It's quite a breath-taking visual (despite the fact that a huge dragon happens to be there). Even Fangorn was pretty awesome, and I hate forests in LOTRO.

Mounted Horse Combat
At long last you can fight while sitting atop your horse. I say HORSE because you can't have any other kind of mount in LOTRO and fight while atop it. The system is a bit clunky at first. The new war horse is a pain in the ass to move in any sort of reasonable capacity. Even when going through the tutorial (which I aced on the first try, oddly enough) felt like a struggle. Thankfully, not too much longer you're out on your own. On the open plains, mounted combat made more sense. The more you do it, the easier it gets. As your horse gains experience (level building a mount? Bizarre.) it gets easier to handle. Foes fall faster. You greatly exceed the level gap for taking down enemies.

There is gear associated with the warhorse, but so far it's only a bridle. Like your weapons and armor, the bridle has stats and will influence how your horse takes and deals damage, how fast it can run and how well it can maneuver. Other items, like barding and tack, are purely cosmetic.

Grindy Grindy
Yeah - the one thing I really hate about MMOs is the persistent grind. They tried to alleviate it a bit by making items that used to be vendor trash into a collectibles system to gain reputation and horse XP, but in the end the missions are painfully reminiscent of how they were in the beginning - Fed-Ex quests and slayer quests are still as dreadfully dull as they've ever been. The only thing that changed is the reward.

In running all around Rohan, you find that mounted combat makes things easy. Hell - TOO easy at times. I was able to fight things 5 levels higher than what I was (and win) because of mounted combat. Because of this, most quests were a breeze. I found myself nearing the end before I had even hit the level cap. I had been concentrating on the main quest all along. As such, I decided to go back and deal with every little side-quest and task presented in all the places I had visited. The grind had returned, and presented itself as more fetch or kill tasks, some of which were so incredibly redundant that I couldn't bear to take more than an hour of them at a time. One specific quest cluster had me invade an enemy camp to perform some menial task, then return to the camp no less than THREE MORE TIMES for separate quests in the same chain.

Obtain quest. Go to enemy camp. Perform task. Return to town for reward.
Obtain NEW quest. Go back to enemy camp. Perform task. Return to town for reward.
Obtain NEW quest. Go back to enemy camp. Perform task. Return to town for reward.
Obtain NEW quest. Go back to enemy camp. Perform task. Return to town for reward.

No, really. That's exactly how it happened. You couldn't get all the quests at once and do all the tasks while you were there the first time. You had to keep going back and forth. That's just ONE example that I can recall quite clearly, but trust me when I say this happens all the time, in all areas (but quite prominently in Rohan).

This brings me to the area's central town - Hytbold. It lies in ruin, but you can help restore it to its former glory if you ... grind your way through daily quests. You can only do 5 of the 20 available quests per day, and 15 of them have three variants (meaning you have to go on 50 separate quests to do them all). There's no indicator as to which quests is available on any given day, unless you make the trek out to each of the four main towns and ask the NPC that gives the quest.
Map of the town.

To add insult to injury, the reward you get from doing a daily Hytbold quest is a handful of tokens, which you use to rebuild parts of the fallen town. You get 5 for each completed quest, and you need anywhere from 5 to 15 to build any ONE aspect of the town. There are enough pieces to rebuild to require about 1,100 tokens at last count. That's 44 days of doing these daily quests. To what end? You need to build certain locations or restore certain groups to their homes in order to obtain your class armor, of which there are three sets, depending on how you slotted your traits. You can mix or match these various pieces, which require MORE tokens BTW.

Let me make a quick aside about one thing - money. The in-game money (Copper, Silver and Gold) has never been easier to obtain than it is right now. In the short time I was back I was able to collect about 5 times the amount I've EVER had. That's NOTHING compared to the people who DIDN'T take nearly 2 years off. Those people easily have 4-5 times more than I do. Though this is all great, it means the economy is severely skewed. When the average person (of which I am slightly below) has what used to be an exorbitant amount of cash, the asking prices on the Auction House get inflated. Heavily inflated, in fact. The "expensive" things used to be a few gold pieces. Now it's a couple hundred gold pieces.

One such item I've seen on the Auction House is currently going for 500 gold. 500. That's 20 times more than I'd ever had before my hiatus. That's about 4-5 times more than I currently have on my main character. For one piece of armor. ONE. You need 6 separate pieces (chest, legs, shoulders, feet, gloves, helmet) to be fully equipped.

This brings me back to the Hytbold armor. It's not stellar. The durability on the stuff is laughable (you'll need to repair it after every quest). The durability of my previous armor allowed me to go about 5-6 hours without needing to repair. This new stuff may hurt itself while you're standing still - that's how fragile it is.

Look For Me At Dawn's First Light...
All in all I am pleased with the Riders of Rohan expansion, but after I hit the grind-wall of Hytbold I quickly grew bored. Even reconnecting with an old friend and making some great new ones isn't enough of a draw to take me back to LOTRO in the capacity I used to endure. I haven't been on much over the December holiday season, but I will make sure to hop on there at least once a week in the coming months.