Showing posts with label Rated E10. Show all posts
Showing posts with label Rated E10. Show all posts

Monday, April 15, 2013

Portal 2

PUBLISHER: Valve
DEVELOPER: Valve
Played on: PS3
Initial impression: Hoping it's not a rehash, but then... SPAAAAAAAAAAAAAAAACE!

Liked:
- Story
- New Gameplay Elements

Disliked:
- Some Puzzle Ambiguity
- Graphic Anachronism

On The Fence:
- Replayability
- Multiplayer

Oh, Valve - How I love your story-driven games. The original Portal, released as a tech demo for the most part, was among the best games I had ever played, both from a technical and story perspective. I was very enthused to play the follow-up title and I was not disappointed in the least. I'm just sorry it took me so long to get to it.

In case you're not familiar, Portal 2 is a direct sequel to Portal 1 (Valve even changed the ending to Portal 1 via an update to make it work). You play as silent protagonist and Aperture Science test subject Chell, awoken from stasis in order to help a rogue personality core escape the establishment before it decays into ruin. Things don't quite work out so smoothly. You're eventually flung into the bowels of the facility, left to explore the original offices built in the 50's, then the 70's, and again to the locations from Portal. You'll get to hear commentary from the charismatic founder of Aperture, Cave Johnson. His pre-recorded messages were hilarious and the look of the early areas as well as his descent into madness were thoroughly entertaining.

The new storyline was entertaining and informative, with enough callbacks to the original to make it gel nicely. Those who have played it can see what I did there. I made a self-referencing joke to a gameplay element. I've marked your reaction in your file. I'm sure you'll be rewarded, as well as the talk of [SUBJECT HOME TOWN].

This leads me to the gels - Repulsion, Propulsion and Conversion gels, specifically. For those new to the game, they are explained and utilized rather nicely without shoving too much info at you at once. Repulsion is bouncy. Propulsion makes you move faster. Conversion turns any surface into a Portal-friendly surface.


On to the only two things I didn't like about the game:

Some puzzles were just too ambiguous. Maybe it was me, trying to solve these on too little sleep in the middle of the night that kept me from figuring them out. Maybe it really was that obscure. I had to look up a solution to two specific spots, and I'm kind of angry that I felt I was forced into it. I'll admit that I was frustrated by some puzzles in the first game too, so I'm going to chalk it up to my occasionally un-clever mind.

The other issue is a bit of an anachronism. There's a time in the game when you go back to areas you saw in the first game. These areas are nearly identical, except for the "new" graphic for the doors. I don't know how much time passed between 1 and 2, but I do know that the facility was more or less dormant for that amount of time. Who came along and replaced all the doors? The turrets? A slight screw up there in my book. If it's explained in some hidden room diary, well, that's fine I suppose. Would have been nice for them to acknowledge or explain the change with some character dialog (GLaDOS or Wheatley).

I'm sure at some point I'll replay the game just for the trophies and to look around at the environment some more. I'm not itching to get back there.

The multiplayer element is a stand-alone co-op storyline that weaves back and forth through the single player experience. I've not yet played it but I am looking forward to it. The hard part is finding someone who can play it well enough. (I have a standing offer from a fellow FPS veteran, so Whenever I can get to it...)

Overall I find Portal 2 about as good as the original. It felt like a longer game, and the new mechanics made for a nice spin on the old game. I'd say this one is worth playing even if you didn't play the first one, but honestly you'd need to play the first one to catch all the nuances of the plot.

Friday, January 28, 2011

Plants Vs. Zombies

PUBLISHER: PopCap
DEVELOPER: PopCap
Played on: PC
Initial impression: Defensive gardening!

Liked:
- Challenges in Adventure Mode
- Other Modes

Disliked:
- Randomness

On The Fence:
- Extra Junk



This one is straight forward. The Zombies are attacking! Use your sentient plants to defend your brains! In what is pretty much the epitome of tower defense, you use different types of plants to take out waves of zombies intent on taking over your house. The plants all run on "sun" power, generated by - what else? - Sunflowers. Using the sun power as currency you can purchase offensive and defensive plants, as well as upgraded variants, to take down the ever-attacking, ever-evolving undead. The zombies have a few tricks up their dusty sleeves, with some wearing buckets on their heads, riding pogo sticks or starting a disco dance party. Sometimes the weather works in their favor, with fog obscuring half your yard.

As you go through the Adventure mode the new plants and the adapted zombies are part of the challenge. Often, you can rely on a lot of the same strategy, but some levels require you to use specific items. Some plants will blow the fog away. Others will explode when stepped on. Some fry whole lines of zombies all at once.

The other challenge modes, playing the other side as a zombie or only using the items available to you over time from a conveyor belt or a series of clay pots you have to smash, are great. Since it's PopCap, some of the other game modes imitate their popular games like Bejeweled and InsanAquarium. It's a lot of fun.

Disliked
It's tough to really call out the game on flaws since it's a casual puzzle game, but if I had to - and I feel I do - I'd say the most annoying thing has to be the occasional randomness that causes you to fail. They say that every time you fire up the MS Windows game Solitaire that you should be able to win. Same could be said for this game, but in both instances I'm going to tell you this - sometimes the game screws you over. It makes winning impossible. It sets up conditions or scenarios where no matter what you do, you will lose. I had to restart a puzzle-mode about 6 times before the conditions were suitable to even try. It wasn't just that one time, either.

On The Fence
It's a game about planting mutant flora to take down invading corpses. The main game is exactly that. The side games are also about that. There's some bonus junk that seems... pointless. The Zen Garden, where you raise money-sprouting flowers, for example. Yeah, I'm doing it but I don't quite see... why.

I bought this game through Valve's Steam store during one of their ridiculous Christmas sales. I suggest that if you like puzzle games and this sale comes around again you should buy it. It's SO worth the $5 I paid for it, and it may be worth as much as $10 depending on how much you like puzzle games. I've even played it on the iPad and it works perfectly. Maybe they'll release more game modes or an extended Adventure mode some time...

Great game. 9/10